Category:Drowned

Drowned is used interchangeably to refer to both the hostile undead mob and in reference to sentient individuals of the same origin. Individuals of this origin across the board have the following perks and downsides associated with their origin.

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= Drowned = Drowned are undead mobs native to Clamor. They are non-sentient, reanimated corpses, characterized by their affinity for and habitat in the deep water.

Though they are a type of zombie, they are distinct in their ecological role in that rather than being carrion-eaters and scavengers, they are active predators and defenders of the deep sea. Typically found around ocean monuments and ruins, they are ravenous, and attack just about everything that moves in the water around them- save for, interestingly, guardians.

Drowned are slightly less commonly sighted in Clamor due to their aquatic habitats, but aren't so rare as to be unusual. Many if not most appear human in origin, for reasons yet unknown.

Lightning
Also see the stormchaser page for further elaboration on the properties of lightning.

Like landbound zombies, drowned may be created via lightning strikes on land where any humanoid has died. The caveat to this, however, is that the body must be in a watery grave of some kind, whether it be actually oceanic or not.

It isn't uncommon for drowned to be created through living individuals literally drowning at sea, whether a storm be involved or not. Even without oceanic storms, the channeling of energy that guardians perform is extremely similar to focused lightning strikes, and so many drowned are created through a method that emulates the process of bringing landbound zombies to life rather than that process itself.

This, of course, only applies to drowned created "naturally"- there are cases of other kinds of drowned raised and reanimated just by virtue of being buried in a swampy or otherwise wet place laden with arcana, or drowning in a place particularly rich with it.

Awakened Drowned
Repeated strikes don't do much to undead with no brains to speak of. However, for those with intact brains, repeated strikes can "awaken" them.

While the bodies of the dormant continue to actively rot as if they were still inanimate, awakened drowned have a bigger spark of life, undead as much as Frankenstein's Monster could be considered (as in, they were once dead but are now not, vs regular drowned simply being reanimated). Decomposition for them is fully halted.

Similarly, their bodily processes such as the healing of wounds, firing of nerves, and the presence of thought and memory return, with the effect being comparable to waking up from a coma.

Though awakened drowned are capable of coherent thought and recalling information, they are also commonly left in a state comparable to senility or post-traumatic amnesia, where confusion and cloudy consciousness are extremely common.

Healing tends to be a strange thing for the awakened. Wounds that would be fatal or beyond reasonable to regenerate over through magical means are simply sealed off at the border of the wounds, often leaving sensory dead zones.

It's worth noting, however, that upon awakening (especially as a result of direct strikes via lightning or guardian beam) drowned are often healed a great deal from their dormant states- a freshly-awakened drowned will often be in much better shape than a dormant drowned of the same relative age.

Zombies
Zombies serve a different ecological function to drowned and have distinct but similar methods of function. For a more in-depth explanation, please see the undead page.

Piglins
Being native to the Nether, zombified piglins (though comparable to Overworld undead) are fairly distinct in their own right and have their own set of issues. For more information, see the piglin page.

= Footnotes =